55 lines
1.6 KiB
Markdown
55 lines
1.6 KiB
Markdown
# Godot 4 OSC Demo
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An example project for the [Godot 4 engine](https://godotengine.org),
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demonstrating support for [Open Sound Control](https://opensoundcontrol.org)
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(OSC) protocol, implemented in *GDScript*.
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The project contains the class `OSCReceiver`, implementing an OSC UDP server
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and OSC message parser and dispatcher, as well as the class `OSCSender`,
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implementing an OSC client for sending OSC messages over UDP.
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A simple UI with four sliders and four buttons, which each send OSC messages on
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changes and can be set via received OSC messages, demonstrates the use of these
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classes.
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## Limitations
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This project is a prototype and the OSC implementaion does not have support
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for all the features laid out in the OSC 1.0 and 1.1 specifications.
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- No support for sending or receiving OSC bundles yet.
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- OSC timetags are not parsed or used.
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Client code will receive them as 8-byte arrays and, for sending, must pass
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them in this form as well.
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These are planned to be supported eventually.
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- No support for the array typetags `[` and `]`.
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This might be supported at some later date.
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- No support for OSC message dispatching based on adress patterns.
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There are no plans to support the latter.
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Furthermore the API ist still considered unstable and may still change.
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## License
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[MIT](https://choosealicense.com/licenses/mit/) License
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See the file [LICENSE.md](./LICENSE.md) for details.
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## Authors
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- [Christopher Arndt](https://www.github.com/SpotlightKid)
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## Acknowledgements
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* Inspired by [example_godot_gdscript_osc](https://github.com/shimpe/example_godot_gdscript_osc)
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