godot_osc_demo/toggle_button.gd

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GDScript3
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extends Button
func recv_osc(msg_info, values):
#print("Sender IP: %s" % msg_info["ip"])
#print("Sender Port: %d" % msg_info["port"])
#print("Address: %s" % msg_info["address"])
#print("Types: %s" % msg_info["types"])
set_pressed_no_signal(bool(values[0]))