nanogui-experiments/nanogui_helloworld.cpp

87 lines
2.4 KiB
C++

/*
src/nanogui_helloworld.cpp -- C++ version of an helloworld example application
*/
#include <nanogui/opengl.h>
#include <nanogui/screen.h>
#include <nanogui/window.h>
#include <nanogui/layout.h>
#include <nanogui/label.h>
#include <nanogui/button.h>
#include <iostream>
using namespace nanogui;
class HelloWorldApplication : public Screen {
public:
HelloWorldApplication() : Screen(Vector2i(400, 300), "NanoGUI Hello World") {
inc_ref();
window = new Window(this, "Demo Window");
window->set_layout(new BoxLayout(Orientation::Vertical, Alignment::Middle, 20, 20));
resize_event(size());
new Label(window, "NanoGUI Demo", "sans-bold");
Button *b = new Button(window, "Say hello!");
b->set_callback([] { std::cout << "Well, 'ello there!" << std::endl; });
b->set_tooltip("Push me!");
perform_layout();
}
virtual bool resize_event(const Vector2i &size) {
window->set_fixed_size(size);
window->set_size(size);
window->center();
window->perform_layout(nvg_context());
return true;
}
virtual bool keyboard_event(int key, int scancode, int action, int modifiers) {
if (Screen::keyboard_event(key, scancode, action, modifiers))
return true;
if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS) {
set_visible(false);
return true;
}
return false;
}
virtual void draw(NVGcontext *ctx) {
/* Draw the user interface */
Screen::draw(ctx);
}
private:
Window *window;
};
int main(int /* argc */, char ** /* argv */) {
try {
nanogui::init();
/* scoped variables */ {
ref<HelloWorldApplication> app = new HelloWorldApplication();
app->dec_ref();
app->draw_all();
app->set_visible(true);
nanogui::mainloop(1 / 60.f * 1000);
}
nanogui::shutdown();
} catch (const std::exception &e) {
std::string error_msg = std::string("Caught a fatal error: ") + std::string(e.what());
#if defined(_WIN32)
MessageBoxA(nullptr, error_msg.c_str(), NULL, MB_ICONERROR | MB_OK);
#else
std::cerr << error_msg << std::endl;
#endif
return -1;
} catch (...) {
std::cerr << "Caught an unknown error!" << std::endl;
}
return 0;
}