67 lines
2.0 KiB
GDScript
67 lines
2.0 KiB
GDScript
extends Control
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const OSCReceiver = preload("res://osc_receiver.gd")
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var osc_server: OSCReceiver
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const OSCSender = preload("res://osc_sender.gd")
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var osc_client: OSCSender
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@export var osc_server_address:String = "*"
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@export var osc_server_port: int = 9001
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@export var osc_dest_address:String = "127.0.0.1"
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@export var osc_dest_port: int = 9000
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@export var debug: bool = false
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func _ready():
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osc_client = OSCSender.new()
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osc_client.debug = debug
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osc_client.set_destination([osc_dest_address, osc_dest_port])
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osc_server = OSCReceiver.new()
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osc_server.debug = debug
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add_child(osc_server)
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var button_callback = Callable(self, "_button_pressed")
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var slider_callback = Callable(self, "_slider_moved")
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# configure all sensors
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for i in range(4):
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var nodename = "VSlider%d" % (i + 1)
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var osc_addr = "/slider/%d" % i
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var slider_node = find_child(nodename)
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osc_server.register_callback(osc_addr, "f", slider_node.recv_osc)
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slider_node.value_changed.connect(slider_callback.bind(i))
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for i in range(4):
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var nodename = "Button%d" % (i + 1)
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var osc_addr = "/button/%d" % i
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var button_node = find_child(nodename)
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osc_server.register_callback(osc_addr, "i", button_node.recv_osc)
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button_node.pressed.connect(button_callback.bind(button_node, i))
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# start listening for osc messages
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osc_server.start_server(osc_server_port, osc_server_address)
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func _button_pressed(btn: Button, idx: int):
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_debug("Button %s pressed: state = %s" % [idx, btn.button_pressed])
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osc_client.send_osc("/button/%d" % idx, "i", [1 if btn.button_pressed else 0])
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func _slider_moved(value: float, idx: int):
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_debug("Slider %d moved: value = %f" % [idx, value])
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osc_client.send_osc("/slider/%d" % idx, "f", [value])
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func recv_osc(msg_info, values):
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_debug("Sender IP: %s" % msg_info["ip"])
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_debug("Sender Port: %d" % msg_info["port"])
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_debug("Address: %s" % msg_info["address"])
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_debug("Types: %s" % msg_info["types"])
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_debug("Values: %s" % values)
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func _debug(msg):
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if debug:
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print(msg)
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