extends Control func _ready(): var scene = preload("res://osc_receiver.tscn") var osc_server = scene.instantiate() add_child(osc_server) # configure all sensors for i in range(4): var nodename = "VSlider%d" % (i + 1) var osc_addr = "/slider/%d/set" % i var slider_node = find_child(nodename) osc_server.register_callback(osc_addr, "f", slider_node.recv_osc) for i in range(4): var nodename = "Button%d" % (i + 1) var osc_addr = "/button/%d/set" % i var button_node = find_child(nodename) osc_server.register_callback(osc_addr, "i", button_node.recv_osc) osc_server.register_callback("/string", "s", recv_osc) osc_server.register_callback("/stringint", "si", recv_osc) osc_server.register_callback("/blob", "b", recv_osc) osc_server.register_callback("/blobint", "bi", recv_osc) # start listening for osc messages osc_server.start_server() func recv_osc(msg_info, values): print("Sender IP: %s" % msg_info["ip"]) print("Sender Port: %d" % msg_info["port"]) print("Address: %s" % msg_info["address"]) print("Types: %s" % msg_info["types"]) print("Values:", values)