# Godot 4 OSC Demo An example project for the [Godot 4 engine](https://godotengine.org), demonstrating support for [Open Sound Control](https://opensoundcontrol.org) (OSC) protocol, implemented in *GDScript*. The project contains the class `OSCReceiver`, implementing an OSC UDP server and OSC message parser and dispatcher, as well as the class `OSCSender`, implementing an OSC client for sending OSC messages over UDP. A simple UI with four sliders and four buttons, which each send OSC messages on changes and can be set via received OSC messages, demonstrates the use of these classes. ## Limitations This project is a prototype and the OSC implementaion does not have support for all the features laid out in the OSC 1.0 and 1.1 specifications. - No support for sending or receiving OSC bundles yet. - OSC timetags are not parsed or used. Client code will receive them as 8-byte arrays and, for sending, must pass them in this form as well. These are planned to be supported eventually. - No support for the array typetags `[` and `]`. This might be supported at some later date. - No support for OSC message dispatching based on adress patterns. There are no plans to support the latter. Furthermore the API ist still considered unstable and may still change. ## License [MIT](https://choosealicense.com/licenses/mit/) License See the file [LICENSE.md](./LICENSE.md) for details. ## Authors - [Christopher Arndt](https://www.github.com/SpotlightKid) ## Acknowledgements * Inspired by [example_godot_gdscript_osc](https://github.com/shimpe/example_godot_gdscript_osc)