extends Control const OSCReceiver = preload("res://osc_receiver.gd") var osc_server: OSCReceiver const OSCSender = preload("res://osc_sender.gd") var osc_client: OSCSender @export var osc_server_address:String = "*" @export var osc_server_port: int = 9001 @export var osc_dest_address:String = "127.0.0.1" @export var osc_dest_port: int = 9000 @export var debug: bool = false func _ready(): osc_client = OSCSender.new() osc_client.debug = debug osc_client.set_destination([osc_dest_address, osc_dest_port]) osc_server = OSCReceiver.new() osc_server.debug = debug add_child(osc_server) var button_callback = Callable(self, "_button_pressed") var slider_callback = Callable(self, "_slider_moved") # configure all sensors for i in range(4): var nodename = "VSlider%d" % (i + 1) var osc_addr = "/slider/%d" % i var slider_node = find_child(nodename) osc_server.register_callback(osc_addr, "f", slider_node.recv_osc) slider_node.value_changed.connect(slider_callback.bind(i)) for i in range(4): var nodename = "Button%d" % (i + 1) var osc_addr = "/button/%d" % i var button_node = find_child(nodename) osc_server.register_callback(osc_addr, "i", button_node.recv_osc) button_node.pressed.connect(button_callback.bind(button_node, i)) # start listening for osc messages osc_server.start_server(osc_server_port, osc_server_address) func _button_pressed(btn: Button, idx: int): _debug("Button %s pressed: state = %s" % [idx, btn.button_pressed]) osc_client.send_osc("/button/%d" % idx, "i", [1 if btn.button_pressed else 0]) func _slider_moved(value: float, idx: int): _debug("Slider %d moved: value = %f" % [idx, value]) osc_client.send_osc("/slider/%d" % idx, "f", [value]) func recv_osc(msg_info, values): _debug("Sender IP: %s" % msg_info["ip"]) _debug("Sender Port: %d" % msg_info["port"]) _debug("Address: %s" % msg_info["address"]) _debug("Types: %s" % msg_info["types"]) _debug("Values: %s" % values) func _debug(msg): if debug: print(msg)