Add readme and license

Signed-off-by: Christopher Arndt <chris@chrisarndt.de>
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Christopher Arndt 2023-11-05 00:16:56 +01:00
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# MIT License
Copyright (c) 2023 Christopher Arndt <chris@chrisarndt.de>
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.

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# Godot 4 OSC Demo
An example project for the [Godot 4 engine](https://godotengine.org),
demonstrating support for [Open Sound Control](https://opensoundcontrol.org)
(OSC) protocol, implemented in *GDScript*.
The project contains the class `OSCReceiver`, implementing an OSC UDP server
and OSC message parser and dispatcher, as well as the class `OSCSender`,
implementing an OSC client for sending OSC messages over UDP.
A simple UI with four sliders and four buttons, which each send OSC messages on
changes and can be set via received OSC messages, demonstrates the use of these
classes.
## Limitations
This project is a prototype and the OSC implementaion does not have support
for all the features laid out in the OSC 1.0 and 1.1 specifications.
- No support for sending or receiving OSC bundles yet.
- OSC timetags are not parsed or used.
Client code will receive them as 8-byte arrays and, for sending, must pass
them in this form as well.
These are planned to be supported eventually.
- No support for the array typetags `[` and `]`.
This might be supported at some later date.
- No support for OSC message dispatching based on adress patterns.
There are no plans to support the latter.
Furthermore the API ist still considered unstable and may still change.
## License
[MIT](https://choosealicense.com/licenses/mit/) License
See the file [LICENSE.md](./LICENSE.md) for details.
## Authors
- [Christopher Arndt](https://www.github.com/SpotlightKid)
## Acknowledgements
* Inspired by [example_godot_gdscript_osc](https://github.com/shimpe/example_godot_gdscript_osc)